Aug 20, 2010, 03:59 AM // 03:59 | #1 |
Pre-Searing Cadet
Join Date: Aug 2010
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What class combo am i?
Hey yall, need a game to play during college and i decided to go with GW since its got no subscription (College kid + paying for my own college = broke). I kinda have an acute case of ADD mixed with OCD and i really cant decide what class to play for myself, so i thought id ask people who actually know the classes.
This is what i like in a toon, so if anyone could, please try and match this to what i should play - I play PVP - I like a mix of Melee and ranged, i mostly perfer melee. - Must be a primary dps, i dont like to main heal or main tank. I LOVE HYBRIDS - A well balanced toon, im not a big fan of "stacking strength" if you know what i mean. Id like a toon who can deal some nice damage, but also have good def or be able to heal and not die fast. - When i PvP, i mostly go solo, but thus being GW, id like to be helpful with a group also. - Im not a huge fan of the "cookie cutter" builds, but... If it either means owning, i will do it anyway. This might be to much to ask, but please, what class combo do YOU think will fit me the best, and why? |
Aug 20, 2010, 06:09 AM // 06:09 | #2 |
Academy Page
Join Date: May 2010
Guild: Ancient Valahia
Profession: W/
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Hi and welcome to Guildwars. First, in order to get used to the game I recommand you playing PvE a bit, for unlocking all the skills, runes, etc. Since you don't like playing neither as a backliner nor as a main tank, so I suggest you picking the Assassin proffesion. It has some nice heals and defensives skills, and a lot of spiking. Still, the proffesion is avaible only on Guild Wars : Factions so if you wanna play sin you gotta buy that campaign.
Here's a link to the Guild Wars builds page : http://pvx.wikia.com/wiki/Category:A...ing_PvP_builds. With these being said, good luck with your builds and looking forward to seeing you online. |
Aug 20, 2010, 07:17 AM // 07:17 | #3 |
Krytan Explorer
Join Date: Jan 2010
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Generally sounds like PvE. In PvP you must play with a team except for RA/CMs. As a result you will have a set position/role to play and rely on others to do other things.
Only optimum builds will work well in PvP, except again for RA/CMs. PvXwiki can provide you with a few basic and meta builds |
Aug 20, 2010, 07:34 AM // 07:34 | #4 | |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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In GW PvP nobody deals damage only, nor heals/protects only. Every player in a team has got damaging and healing responsibility, the only thing which is a little difficult to catch (expecially if you are used to play against AI) is that protection and damage come in various forms, some of which aren't always clear. For example, the main healing/protecting class, which is Monk, is very powerful in healing and protecting, but has very often also the responsibility of keeping the frontliners clean of hexes and conditions. If i remove blindness from my warrior, for example, the damage he will do (that he wouldn't have done blinded) is in fact damage I do. Got it?
So keep in mind that in PvP every class is in fact "hybrid", if by "hybrid" you mean to be able to do damage and to protect teammates. The difference is that different classes have got different "specializations", but noone does only one thing. This said, watching your preferences i would suggest you to play Warrior: it's the main DPS class (not ranged btw, if you want to do some ranged damage you could try a Paragon, but his damage isn't that great compared to the warrior's), and he's got a very important defensive role, in the form of the linebacking technique, which basically means that you have to decide where to direct your damage: you can deal damage to a weak opponent, trying to force the other team to retract, you can deal damage to some dangerous enemy caster (for example a mesmer who is shutting down your backline) to force him to stay out of your monk's range, you can deal damage to a enemy warrior which is ganking one of your squishy teammate, to force him to go out of your mid/backline, etc.. Quote:
And, it's very important that you try to find friends/a guild willing to help you learning the game. Hope that helped. |
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Aug 20, 2010, 08:01 AM // 08:01 | #5 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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If you want to pvp, then its really not 8 classes, its 3. Front, Mid and Backline.
You said you dont want to backline, and you kinda wanna support with some damage so id look at mid. If you wanted to go melee you become a frontliner. Theres many options, and the nice thing about pvp is you can make and remake characters all nite long, so you can play every class in that role. If you wanted to pve as you described, id look at sin, para, warrior or ranger because they are the 4 classes most likely able to fulfill what you wanted. Perhaps ritualist, or necro as well. |
Aug 20, 2010, 09:00 AM // 09:00 | #6 |
Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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I'd say paragon is the thing for you. Nice damage and some party support. Also you have high armor so you won't die fast.
But as said before in pvp, there's 3 types of players. First you have frontline, they call spike targets and generally are the main source of damage, they kill stuff. Then you have the midline, which have some direct damage to assist the frontline and utility skills which can be either defensive or offensive. Lastly you have the backline which tries to keep the frontline 'clean' (removing enemy's hexes/conditions) and try to prevent anyone from dying, either by protecting (blocking skills, damage prevention skills) or just healing (red bars go up). In GvG (high-end pvp) you also have a 'flagger' which is basically a third monk with a speed boost. I think you are more of a midline player judging by what you said and also midline is the best place to start PvPing, in my opinion. You have alot of time to look around and get field awareness and generally when the midline messes up, it's not AS big a deal as when say the back- or frontline doesn't do it's job. |
Aug 20, 2010, 10:01 AM // 10:01 | #7 |
Pre-Searing Cadet
Join Date: Aug 2010
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Thank you all for the responses. Im not exactly positive on which i want to play yet but im thinking about starting off as a warrior. Now which secondary profession should i pick? Does the secondary profession make a huge part of the character?
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Aug 20, 2010, 10:05 AM // 10:05 | #8 |
Administrator
Join Date: Jun 2006
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For Warrior stuff: http://www.guildwarsguru.com/forum/w...tml?t=10326347
When you reach a certain point in the game you'll be able to change your secondary profession as much as you like while in a town or outpost. Don't stress on what you take for now. You can always just rely on your primary abilities until then. Tbh, you won't use secondary abilities much as a Warrior so it really doesn't matter much.
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Aug 20, 2010, 11:13 AM // 11:13 | #9 |
Krytan Explorer
Join Date: Jan 2010
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Secondary supplements you primary not the other way around. Depending on what you're playing and what weapon you're using different secondaries will provide synergy. For example if you're a hammer warrior in RA going /P to get Wild Throw to get rid of stances like Balanced Stance is very useful.
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Aug 20, 2010, 01:29 PM // 13:29 | #10 |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Don't warry too much about the secondary prof. For a warrior, the secondary is useful almost always for one skill, /P for wild throw as said before, /E for shock or invoke <element>, /Rt for one hard res, /N for plague touch or something (not so often seen though). So start off learning your profession. If you want to have your feet wet in PvP, try to use some PvX wiki build in RA. Remember that your build isn't as much important as knowing the basic techniques, though. Read a lot of guides, starting by that posted by Marty, and make practice.
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Aug 20, 2010, 02:27 PM // 14:27 | #11 |
Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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From what you've been saying about your preferences, I'd indeed go Warrior primary, and then Paragon secondary. You could bring both an axe/sword/hammer and a spear. Max the melee attribute, only put spare points in Spear Mastery. You could use your spear to crank up your adrenaline from outside melee range, use Wild Throw (as mentioned above) to break your enemy's stance (often leaving them a lot more vulnerable) and then charge in with all your adrenaline skills fully charged. This would also give you access to Command, which is a good attribute for when you want to switch to a more supportive role.
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